![]() ![]() We also add to the CR by requiring another rare component, Devil’s Bloodleaf, which may be difficult to find and obtain. Scale up your CR by adding additional encounters, such as another Werebear or an environmental factor that complicates the situation. We can require fur from a Werebear, a guardian of the forest, which has a challenge rating of 5. This spell requires a material component, fur from a beast.īecause this magic item is Rare, our materials must come from CR 9-12 encounter(s) and cost 2,000 gp. However, Druids can cast the Enhance Ability spell and can bestow the Bear’s Endurance ability. Crafters were required to cast the Bear’s Endurance spell, which no longer exists in 5e. 246), we read that most Amulets of Health were golden disks hanging from a chain, engraved with the image of a strong beast, such as a lion or bear. Workweeks: 10 (including 6 weeks of the amulet sitting in the poultice)ĭungeon Master Notes: From the 3.5 edition Dungeon Master’s Guide (p. Proficiencies: Jeweler’s Tools, Nature Skill Cover the engraving in the poultice for at least 6 weeks. Using your Jeweler’s tools, engrave an image of vitality, such as a holy symbol or a strong animal, into the disk. ![]() Instructions: Create a poultice from the fur and leaves. Materials: A gold chain and disk, tuft of fur of a werebear (CR 5), 20 leaves from a Devil’s Bloodleaf (very rare). It has no effect on you if your Constitution is already 19 or higher. ![]() ![]() Your Constitution score is 19 while you wear this amulet. Wondrous item, rare (requires attunement) While this article does not contain a complete list of magic item formulas, we hope to continue to add to it, especially when we receive requests for specific items from our readers! In this article, we will provide formulas for popular magic items and our methods of formula development for Dungeon Masters to mirror and utilize in their story building. No inherent magic is required by the creator. This is how we will view magic item creation in this article: by combining various components, a player can craft a magic item. In some old-world magic systems, an item becomes magical when something happens to it, such as a killer’s cloak making someone become murderous themselves, or a tree that was struck by a chariot and killed the driver is considered cursed, so the wood of such a tree could create a cursed item. Favorably, these rules allow Dungeon Masters to involve entire parties on adventures to craft magic items. Instead, the requirements include a formula, a quest to acquire material components, tool- or skill-proficiencies, a gold cost, and a number of workweeks spent creating the item. Thanks to Xanathar’s Guide to Everything, crafting magic items no longer requires magic-casting abilities. This article contains affiliate links that add gold to our coffers. “Seal of Exile” by 000Fesbra000, CC Attribution-Noncommercial-No Derivative Works 3.0 License. ![]()
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